

It took time. Maybe it was because of SA having such a big map and having to drive everywhere helped me get used to the physics super quickly. The driving a boat part is a really silly way to call the physics of a game your not used to. Was kind of like trying to drive the Super GT in gta sa.

Were the cars slippery, well yes with them being heavy and going fast and having to brake it was part of the challenge until my skill got higher.
Grand theft auto iv cars free#
A while later I stopped using the cover system and got really good at free aim, well mostly because the ai were pretty easy to beat by having to repeat missions over and over. A while later they kind of just clicked and got it and started taking the driving and shooting to their limits. In the way I sucked at driving I sucked at shooting not being used to the cover system and constant mission fails.

Driving and shooting is the actual gameplay in gta games and the missions are just the side content. Like those older games I sucked at driving and spent dozens of hours just driving around to get used to how the cars handled. I just got used to the physics over time. At the time I was young and just blown away at gta iv and was distracted by things other than the car physics. I hate the fact Sentinel doesn't have a LSD though, given it seems to be based off an M3 (maybe they wanted to take shots at people who put fake M badges on their BMWs lol)Īfter playing the 3d trilogy for years and than stumbling onto IV, the physics were different in the way they are different between say gta 3 and SA. When you start swinging the wheel completely around you can kinda get them to drift but it's more like a powerslide and sometimes it's hard to countersteer. One thing they get really right in the game is how RWD cars with no LSD behave. Yes it sometimes feels like you can't go into corners as fast as real life, but first of all the perception of speed is really wrong in the game (you have to enable a trainer to see how fast you're really going then you realize its somewhat believable) and again the cars all seem to have blown suspension as some design choice. Speed is too slow but that's cause it's scaled down for the map to feel realistic, I tried giving the cars real-life top speeds and it really didn't feel right. The physics are realistic, the game just assumes every car has blown shocks/cracked springs and a damaged steering rack cause its NYC. I simply dont like it and driving feels weird with that. One reason for that is the shaking cars, they exaggerated that feature. There is not any gta game with realistic driving, however, the driving in gta V is for my taste better than the IV driving physics.

The driving is indeed more detailed compared to gta 3-sa. Would you say there's another GTA game where the driving is more realistic?Īgree with that post. I prefer the word detailed but I would also say that compared to other GTA games it can also be described as realistic. Perhaps a better word to describe IV's driving is "detailed" - you feel the differences between the different vehicles, the contours of the road, you can't magically turn perfect corners without braking or come to an instant stop at 100mph so you have to engage more to control the car by braking earlier etc, extra small details like being ejected from the window or being able to deform the car extensively or having the option of being able to leave the engine on or off etc are present, the physics of the game in general are more detailed and this extends to driving. But is driving a car in any GTA game like real life? Also no. Is it like driving a car in real life? No.
